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Sphere Dice - Able to Switch While In Autobetting


RoseRikz

Featured Comment

Posted

I think you need to see this. As I play in the Dice (original) all options are disabled when Automated Betting was started.

But in Sphere Dice, it was still enabled and I am able to switch and edit them. if I switch over/under it is still running but wrong results.

Can please include this to your to do list and fix it.

Thanks.

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Posted

I have to say it was wrong for me to understand what you mean, had to test myself.. and yeah, you are right.. you are able to change sides and things but they are not being applied until you stop the auto bet and start to run it again

 

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Posted
12 minutes ago, RoseRikz said:

Yes @Carollzinha, I don't know since as I see it doesn't affects the server response anyway at all. You will still lose your bet even when you did the switching Over/Under.

Yeah but here you can switch the side but it won't really change if you don't stop and run again the auto bet.. you can do 100x bets after switching the side, it won't count

Posted

Since it doesn't have any affect whatsoever i don't see why its a problem ? Are you asking them to lock the visual effect while in autobet ? just easier not to click on it since you know it has no effect :D

Posted
3 minutes ago, Ryzen7 said:

Since it doesn't have any affect whatsoever i don't see why its a problem ? Are you asking them to lock the visual effect while in autobet ? just easier not to click on it since you know it has no effect :D

Yes, I get you with that. But imagine when a new comer play this game and realized the same. Assuming that he/she can enable to switch it and the dice result should be won but loss since changing is not accurate anyway.. xD

Posted
1 hour ago, maliafka said:

if it does nothing no problem just be sure to stop auto when wanna change 

The thing is that this should not be like this.. this is an easy thing to be fixed so I don't have any reason to let they way it is :P 

  • Developer
Posted

Hi all! ?
Good spot, thanks for pointing this one out. I've added this to our backlog and it'll be fixed shortly...

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