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SClass

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  1. For those you don't know, the game's RTP of course means that if you play a game at a consistent percentage, say you're playing dice consistently at a 98% win chance, if the game has a 99% RTP - then you should average out to 99% of your starting balance in the end... Knowing this, people always used dice to up their VIP level quickly, playing it at 98% win chance, however they've now made it to where if you do this, you will average a loss everyone in 50 plays, while it still takes you 98 plays to earn your original bet back, you follow? While I can understand them wanting to Nerf the player's ability to essentially 'cheat' the system, by doing this they're effectively contradicting their RTP, making it a 50% RTP if you're betting at 98%... It's clear this is done intentionally, because if you bet at any other percentage, say 50%, you still average a loss every one in two plays, and of course takes you two plays to make your money back. These two figures match, as they're supposed to, but a 1:50 loss rate DOES NOT mesh with a 98% win chance... Now before anyone says anything in defense, I understand that it's not always going to be EXACTLY what it's supposed to be, as it will fluctuate A BIT, depending on the seed. However, it should AVERAGE OUT to the correct RTP regardless of the percentage you play at, as the RTP is supposed to be consistent for whichever game you're playing - despite the odds - provided you keep them consistent throughout your gameplay and don't have any other variables affecting this... If anyone has already posted this, I do apologize, as I am new to the forum, but I was curious as to what others had to say on this topic, as you can quite easily test it for yourself. Again, I can understand them wanting to figure a way to limit a player's ability to quickly raise their VIP with very minimal loss/risk, but this isn't the way to do it... 1.0102 x 98 = 98.9996 (essentially a 99% RTP)
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