sugam Posted August 9, 2019 #126 Posted August 9, 2019 Umm If its related to giveaways the How about some Art on stake Contest or a poetry about stake something like that ... Even a song or a rap would be eipc 😎 Would you agree with me @Steve ???
Ornietv Posted August 10, 2019 #127 Posted August 10, 2019 make a stream community, do stand up comedy , acting!
won2018 Posted August 12, 2019 #128 Posted August 12, 2019 Hi Mr. Steve! I have an idea for a giveaway / challenge, You can see the following picture; . So here goes, Just Name Ga This is "Write * STAKE * on your game", so this GA winner is the person who managed to get "Green" in each letter he wrote in his game, you can also add the following terms and conditions; - Min BB: Anything (above 0) - Min PO / letters you write: 3X - Post the picture that you put together like the following picture, along with Betting ID information for each letter you write there - You are free to write all the letters in any number. # All of that can be your own stake / steve modification team. . Example of posting a correct image: . * S: Keno: 7874023456 T: Keno: 7873793147 A: Keno: 7873812354 K: Keno: 7874056297 E: Keno: 7873844343 . . * Write "STAKE" in Your Heart, And Play With Your Heart :-) *
Tomki Posted August 16, 2019 #129 Posted August 16, 2019 Hello all dear people on forum. I thinked about live stats - challenge on forum. We must do same with live stats for example: BAD! GOOD! I shared my idea about challenge - we can draw with live stats ❤️ The best challenge ❤️ Greetings ❤️
Shiest Posted August 21, 2019 #130 Posted August 21, 2019 Here's an idea, finish the Faceapp giveaway.... @Steve For the love of Stake. Please
Kevin Santos Posted August 23, 2019 #131 Posted August 23, 2019 Giveaway idea: Hide bonus codes to claim on diffefent places of stake, in some random places, in FAQ, profile, you know better the places where nobody goes to 😊
ProfesserD Posted August 24, 2019 #132 Posted August 24, 2019 I think that the total amount of rain given away by players should be tallied up and A percentage of it should go back to a random 10 players.
Seoulmate Posted August 30, 2019 #133 Posted August 30, 2019 Everybody loves a winner, but when you lose you stand alone. What is the point of a community if it doesn't support its members when things go badly wrong. The Biggest Loser each day, should be a winner.
jerrahmaya Posted September 9, 2019 #134 Posted September 9, 2019 how about when sportsbook comes online we can get some really nice challenges like 100x parlay win , 1000x odds parlay, win on specific prop bets like corners bookings etc etc cant wait
ckoch5661 Posted September 15, 2019 #135 Posted September 15, 2019 Hello! I would love to see a giveaway that pays to the top "bad beats" if you will for the day or week. The only hard part about this would be determining the structre of the the rules, say limited to single bets, biggest amount lost with highest win chance and so on.
ProfesserD Posted September 15, 2019 #136 Posted September 15, 2019 21 minutes ago, ckoch5661 said: This is very similar to my idea but at the same time quite the opposite because i think that the people that rain the most should at the end of the day or do the giveaway quarterly every 6 hrs. But they should receive 5-10% of all they rained back.
Ivan43 Posted September 19, 2019 #139 Posted September 19, 2019 You can make a likeness of airdrop, as a job-subscribe to telegram, instagram, Facebook, etc
1n0n7y Posted September 30, 2019 #140 Posted September 30, 2019 The Dash community runs “Storms” which are essentially 15-min periods with pre-announced discussion topics where Rain is about 10x more abundantly distributed by the moderating hosts. It’s pretty simple really, designed to stimulate engagement in the Discord room and gets increased activity and traffic results. If in a typical chat setting a user has little chance or is used to rarely receiving Rain... pretty much everyone is guaranteed to receive something during a Storm. That’s how frequent it Rains - every few seconds to max. 20 seconds and at least 20 recipients at a time. Why not? Have fun!
MrHoff22 Posted October 20, 2019 #141 Posted October 20, 2019 I would like to see an extremely hard to win giveaway/contest. I am a hardcore keno player so I thought it would be interesting to see a 10/10 hit contest on high. It's exceptionally hard to do so it would be a long contest with a high reward hopefully. Anyway just a thought 😁
Aiza824 Posted October 20, 2019 #142 Posted October 20, 2019 You can run a weekly event that would actually try to make the site more trustworthy. I posted an event that exactly promotes this once on PD's forum from luizoruivo's hosted event last August which asks a user to give an event idea. Read below. DISCLAIMER: This is my original content. I am the same person who posted this on PD. I am copy-pasting this directly. Here is how you may want to do it... Let me explain everything in science-structured style. I would call this- "Prove the Provable". This is also somewhat similar to events around here tagged as "hunting a value between 0 to 99.99" on Dice Game where hunting will surely yield losses to players (Stake's default way of trying to earn) but this comes with more challenge and effort to accomplish. ---------------- GAME INVOLVEMENT: Dice ————— BENEFITS: 1. For the game, if new, doubtful and meticulous players see the entries, they will surely be convinced even more that the game is provably fair and definitely not rigged in any way through Law of Large Numbers (see https://en.m.wikipedia.org/wiki/Law_of_large_numbers). 2. For players, each position for garnering a prize almost surely will never result to a tie. The results of each player will be unique thus, allowing them to enjoy the full prize. 3. For mods, it may open more ideas for future events as the event itself promotes and reinforces its long-standing claim that the game is "clean" from being manipulated. ————— MECHANICS: 1. Participants must perform flat betting for 2,000 times* on a certain multiplier. Using Martingale, Paroli or any other known or modified betting system (in short, using "Increase By/Decrease By" feature) is not allowed. 2. The participant must declare his initial balance, what multiplier he/she will be using during the run and his final balance after the run (this would matter on the prize that winners would receive). The bet amount must have a minimum amount*. 3. Participants who would reach the closest percent values compared to the actual WinChance (see below) that they have chosen before the roll will have more chance of winning. This formula will explain how it works: (WinCount/(WinCount + LoseCount)) - WinChance = Entry Where- "WinCount" = Participant's number of wins during the entire roll; "LoseCount" = Participant's number of losses during the entire roll; "WinChance" = The win chance that the participant have set before the roll session have begun; and, "Entry" = The participant's qualifying entry for the event, rounded up to 4 decimal digits. Therefore, the Entry's ideal value must be equal to 0% to win while participants who have yielded an absolute value closer to 0% will surely have higher chances of winning. 4. To avoid cheating (changing multiplier) and to verify the initial balance, final balance and multiplier not being changed all throughout the constant roll, participant must perform the flat betting session with a screen recording software (then perhaps edit it in fast forward or upload it on a hosting site/YouTube to offset file size problems) and post a link on their replies. 5. The prize will be equal to the amount that the player have lost from the initial balance plus their respective share on the prize pool. *For the number of rolls (must be a pretty big value so that Entry would be closer to the "WinChance" value they have set, but not so big since it long runs have the tendency to bust the players) and minimum amount of flat betting, it is all up to you, moderators. ————— SCENARIO 1: 1. A player decides to play with an initial balance of 0.0001 BTC, a bet of 0.000001 BTC per roll, uses 2x (49.5% WinChance) and performs 2,000 rolls. 2. The final balance after the roll resulted to 0.000086 BTC. He had 993 wins (WinCount) out of 1,007 losses (LoseCount). 3. Therefore, the participant's Entry would be 0.0015%. " (993/(993+1,007)) - 0.495 = Abs(-0.0015) = 0.0015% " SCENARIO 2: 1. A player decides to play with an initial balance of 0.0002 BTC, a bet of 0.000002 BTC per roll, uses 1.1x (90% WinChance) and performs 2,500 rolls. 2. The final balance after the roll resulted to 0.0001508 BTC. He had 2,228 wins (WinCount) out of 272 losses (LoseCount). 3. Therefore, the participant's Entry would be 0.0088%. " (2,228/(272+2,228)) - 0.9 = Abs(-0.0088) = 0.0088% " ————— FAQ: 1. Q: "Why would I even choose to roll on lower multiplier? It would lead me to more losses!" A: "Theoretically, lower multipler actually yield lower Entry numbers because the difference between the wins and losses decreases. The scenario 2 above does not necessarily reflect that it would always happen in a roll session, but still goes down from luck. Players have been sharing a lot of their experiences here and if you take them mathematically with a grain of salt, staying away very far from the WinChance value is very, very unlikely." 2. Q: "I can always edit the video I would post to look as if I did it fair and square. That does not eliminate cheating." A: "Wrong. Math doesn't lie, and will always tell the truth. The initial and final balance you declared would actually be the safeguard against cheating. Trying to think that you could offset the loss? It is very unlikely that you won on flat betting if your final balance yield a positive gain (Wizard of Odds in Google already simulated this using MATLAB). Also, a deviation that's not reflecting the actual amount means that you cheated somewhere during your entire session. For example, in scenario 1, if you really used 2x as your Payout (WinChance = 49.5%) all throughout then your final balance would also be equal to: " InitialBalance - ((WinCount - LoseCount) * Payout) = FinalBalance" If that doesn't hold true then you definitely cheated." 3. Q: "Too much effort to do this. It would make things uninteresting." A: "That is why we have mods to spice things up. They can always modify my idea to their liking. I am just here to suggest. " ————— So, that's all there is to it! It may be a bit complicated but it is seriously easy to comprehend if you stretch your brain cells and neurons just for a bit. What do you think guys?
Seoulmate Posted October 21, 2019 #143 Posted October 21, 2019 On 10/20/2019 at 4:01 PM, Aiza824 said: You can run a weekly event that would actually try to make the site more trustworthy. I posted an event that exactly promotes this once on PD's forum from luizoruivo's hosted event last August which asks a user to give an event idea. Read below. DISCLAIMER: This is my original content. I am the same person who posted this on PD. I am copy-pasting this directly. Here is how you may want to do it... Let me explain everything in science-structured style. I would call this- "Prove the Provable". This is also somewhat similar to events around here tagged as "hunting a value between 0 to 99.99" on Dice Game where hunting will surely yield losses to players (Stake's default way of trying to earn) but this comes with more challenge and effort to accomplish. ---------------- GAME INVOLVEMENT: Dice ————— BENEFITS: 1. For the game, if new, doubtful and meticulous players see the entries, they will surely be convinced even more that the game is provably fair and definitely not rigged in any way through Law of Large Numbers (see https://en.m.wikipedia.org/wiki/Law_of_large_numbers). 2. For players, each position for garnering a prize almost surely will never result to a tie. The results of each player will be unique thus, allowing them to enjoy the full prize. 3. For mods, it may open more ideas for future events as the event itself promotes and reinforces its long-standing claim that the game is "clean" from being manipulated. ————— MECHANICS: 1. Participants must perform flat betting for 2,000 times* on a certain multiplier. Using Martingale, Paroli or any other known or modified betting system (in short, using "Increase By/Decrease By" feature) is not allowed. 2. The participant must declare his initial balance, what multiplier he/she will be using during the run and his final balance after the run (this would matter on the prize that winners would receive). The bet amount must have a minimum amount*. 3. Participants who would reach the closest percent values compared to the actual WinChance (see below) that they have chosen before the roll will have more chance of winning. This formula will explain how it works: (WinCount/(WinCount + LoseCount)) - WinChance = Entry Where- "WinCount" = Participant's number of wins during the entire roll; "LoseCount" = Participant's number of losses during the entire roll; "WinChance" = The win chance that the participant have set before the roll session have begun; and, "Entry" = The participant's qualifying entry for the event, rounded up to 4 decimal digits. Therefore, the Entry's ideal value must be equal to 0% to win while participants who have yielded an absolute value closer to 0% will surely have higher chances of winning. 4. To avoid cheating (changing multiplier) and to verify the initial balance, final balance and multiplier not being changed all throughout the constant roll, participant must perform the flat betting session with a screen recording software (then perhaps edit it in fast forward or upload it on a hosting site/YouTube to offset file size problems) and post a link on their replies. 5. The prize will be equal to the amount that the player have lost from the initial balance plus their respective share on the prize pool. *For the number of rolls (must be a pretty big value so that Entry would be closer to the "WinChance" value they have set, but not so big since it long runs have the tendency to bust the players) and minimum amount of flat betting, it is all up to you, moderators. ————— SCENARIO 1: 1. A player decides to play with an initial balance of 0.0001 BTC, a bet of 0.000001 BTC per roll, uses 2x (49.5% WinChance) and performs 2,000 rolls. 2. The final balance after the roll resulted to 0.000086 BTC. He had 993 wins (WinCount) out of 1,007 losses (LoseCount). 3. Therefore, the participant's Entry would be 0.0015%. " (993/(993+1,007)) - 0.495 = Abs(-0.0015) = 0.0015% " SCENARIO 2: 1. A player decides to play with an initial balance of 0.0002 BTC, a bet of 0.000002 BTC per roll, uses 1.1x (90% WinChance) and performs 2,500 rolls. 2. The final balance after the roll resulted to 0.0001508 BTC. He had 2,228 wins (WinCount) out of 272 losses (LoseCount). 3. Therefore, the participant's Entry would be 0.0088%. " (2,228/(272+2,228)) - 0.9 = Abs(-0.0088) = 0.0088% " ————— FAQ: 1. Q: "Why would I even choose to roll on lower multiplier? It would lead me to more losses!" A: "Theoretically, lower multipler actually yield lower Entry numbers because the difference between the wins and losses decreases. The scenario 2 above does not necessarily reflect that it would always happen in a roll session, but still goes down from luck. Players have been sharing a lot of their experiences here and if you take them mathematically with a grain of salt, staying away very far from the WinChance value is very, very unlikely." 2. Q: "I can always edit the video I would post to look as if I did it fair and square. That does not eliminate cheating." A: "Wrong. Math doesn't lie, and will always tell the truth. The initial and final balance you declared would actually be the safeguard against cheating. Trying to think that you could offset the loss? It is very unlikely that you won on flat betting if your final balance yield a positive gain (Wizard of Odds in Google already simulated this using MATLAB). Also, a deviation that's not reflecting the actual amount means that you cheated somewhere during your entire session. For example, in scenario 1, if you really used 2x as your Payout (WinChance = 49.5%) all throughout then your final balance would also be equal to: " InitialBalance - ((WinCount - LoseCount) * Payout) = FinalBalance" If that doesn't hold true then you definitely cheated." 3. Q: "Too much effort to do this. It would make things uninteresting." A: "That is why we have mods to spice things up. They can always modify my idea to their liking. I am just here to suggest. " ————— So, that's all there is to it! It may be a bit complicated but it is seriously easy to comprehend if you stretch your brain cells and neurons just for a bit. What do you think guys? Its a good idea. If I was proposing an idea similar to this one, I would explain it in a single sentence. If that's not possible, then I'd revise my idea until it was possible. Stake clearly incentivise volume wherever possible, so I'd look at making that the determining factor for the winner.
papionraveon Posted November 22, 2019 #144 Posted November 22, 2019 How about games like: poker, 21 blackjack, baccarat. Add Modes for multiple players from 1 to 3. (not including croupier) Example for "21 Blackjack" "P¹" "P²" "P³" "Crou♠pier" Player 5$ 5$ 5$ "2x" Bet 16 7 18 14 Combo lost lost won lost "P¹" = $ 2.50 "P²" = 0 $ "P³" = $ 5x2 = 10 10 $ + 7.50 $ = 27.50
lifewithmedusa Posted November 23, 2019 #146 Posted November 23, 2019 For Telegram Challenge 5 scatters
Dito2512 Posted December 7, 2019 #148 Posted December 7, 2019 I am born at 25 th December 1982 i allways get 1 present for birthday and Christmas together i wish 1 btc for Christmas and 1 btc for birthday. Thx to the magical who makes this comes true. Merry Christmas and happy new year to all of you 😍😘 And i would love to have a giveaway like just for funniest sentence or face...
Dito2512 Posted December 11, 2019 #149 Posted December 11, 2019 Random Giveaways without any act or something to do like XXXGIVEWAY THE WINNER SHOULD GET A EMAIL NOTIFICATION AND XXX GIVEWAYS HAVE TO BE LIKE 10 TIMES MINIMUM 100 USD OR MORE NOT LESS. BEST REGARDS DITO2512 Just for VIP AND HIGHER PLAYERS AND THAT HACE TO BE DAILY AND LIKE WAGERING RULE ON TOP OF THE AMOUNT I WOULD LOVE TO BE THE LUCKY ONE THAT DAY
masikin17 Posted December 11, 2019 #150 Posted December 11, 2019 i would love to receive email bonus give away . and i hope will include feature Vip rakeback enabled for non bronze.😁 you know, journey become vip is long for me and others, maybe.
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