conckobone Posted 14 hours ago #26 Posted 14 hours ago yeah bro some of teh runouts be petty af no cap, deck just wakes up and chooses violence ? ?
Vyxry Posted 7 hours ago #27 Posted 7 hours ago I dunno, i think people jump to calling it weird too quick, like the RNG spits out trlilions of hands so weird runouts are just a math certainty we dont want to see. maybe the graphics engine just lags on the reveal and makes it look more sus than it is.
Zexarver Posted 7 hours ago #28 Posted 7 hours ago half the time i just think its the ui struggling to keep up with the backend calculations, not some grand conspiracy. feels clunkier on mobile after a long session too.
thorness Posted 4 hours ago #29 Posted 4 hours ago I feel ya, the way they animate some rivers lgit makes zero sense until you realize it's just a visual glitch half the time.
voxraari43 Posted 3 hours ago #30 Posted 3 hours ago Nah I dont think it's that mysterious tbh, it just feels off cos the animation sometimes lags behnid the actual RNG call so you see the cards rubberband a bit. I get why it looks sketchy but its usually just a sync thing with the client not the runout itself being rigged.
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