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Question regarding Plinko animations.


enebz

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I am very interested in hearing about how the animation for the plinko balls work. I realize that the result of a plinko-game is instantly fetched once you click "bet" in order to comply with the provably fair technology. (unless you were to actually initiate a real physics simulation where various conditions were determined by the floats generated from the provably fair stuff, that would anyways be computing-inefficient and use much server cpu).

My question is: How do you make the balls fall into the correct multiplier box, while making it look like a real physics simulation?

I have two theories, you are either using a large set of premade animations and randomly selecting one with the correct multiplier, OR you actually have a very complex algorithm which makes it look like a physics simulation. The fact that the white dots ripple when they get hit makes me think you are using the latter.
Edit: I also think it is the latter, because you would be able to design an algorithm which leads the ball towards the edges to initiate the feeling of winning even though the ball gets sent back to the center most of the time. I haven't observed enough to say if the balls behaviour in the first 8 rows on 16 rows are the same as on a game with only 8 rows.

Thank you!

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