Burnitdafrog Posted April 21, 2023 #1 Posted April 21, 2023 I am going to post a few examples of my so called “dice components” as there seems to be some confusion on the subject. THIS is a bet component designated “DDH” or Double Double Half. Offsetting the reset at 8 bets allows the second half of the sweep to run at one half the amount of the first half. 1, 2, 4, 2, 4, 8, 4, 8, 16 (reset) 1, 0.5, 1, 2, 1, 2, 4, 2 I recommend testing a component on its own and becoming familiar with its effect before adding additional components or individual conditions. An easy mistake to make is not being aware of synergies. Additional conditions can alter a components effect and can have serious consequences. “Is it for grinding or for profit?” this is a common question, which suggests to me that there is a lack of understanding on how this game can be played. It doesn’t need to be either or when it can be both. I’ve often suggested that 1.0102x bets are foolish unless you have a massive bankroll and while I do stand by that logic, my opinion on the matter has shifted slightly thanks to a submission from Nnic’s. This is an augmented version of that submission. Upon a loss, you have a chance to recover immediately. If it doesn’t recover, it shifts to a higher multi and begins a sweep which will end once a win is won. Beginning the whole process from the start. The order of conditions is critical and the language needs to be precise. People often make mistakes in their wording or their placement of decimals so be sure your language is correct or you’re gonna have a bad time. Combining conditions to create effects This is the simplest example of combining conditions to create effects. Together these two condition trigger an over under switch on a win. The second photo is another example of an effect. In this case a win triggers the over under switch to start and will continue to switch until another win cancels it. This is the very foundation of my observations. When you understand this, the game begins to take a different form. This is where i tumbled down the rabbit hole. What I have laid here before you are the loose components of a strategy I refer to as Power Ball. Of course I am not about to share the fine tuned details or anything I consider proprietary. With that said I am more than happy to help anyone who is struggling to understand this game. This is just a taste of what I’ve been working on over the last 18 months and I would absolutely love to create something for our esteemed high rollers. Based on my math, I am confident I could clear P3 with about $5000 and when I win the raffle, I intend to demonstrate precisely that. It will not be with the 1.0102x bets. There will be profit and the victory will be glorious. thanks in advance, Eddie. I hope to make this a reality before the next winter. Bitfrog is the name and Dice is my game.
Troubs Posted May 17, 2023 #5 Posted May 17, 2023 On 4/21/2023 at 3:21 AM, Burnitdafrog said: I am going to post a few examples of my so called “dice components” as there seems to be some confusion on the subject. THIS is a bet component designated “DDH” or Double Double Half. Offsetting the reset at 8 bets allows the second half of the sweep to run at one half the amount of the first half. 1, 2, 4, 2, 4, 8, 4, 8, 16 (reset) 1, 0.5, 1, 2, 1, 2, 4, 2 I recommend testing a component on its own and becoming familiar with its effect before adding additional components or individual conditions. An easy mistake to make is not being aware of synergies. Additional conditions can alter a components effect and can have serious consequences. “Is it for grinding or for profit?” this is a common question, which suggests to me that there is a lack of understanding on how this game can be played. It doesn’t need to be either or when it can be both. I’ve often suggested that 1.0102x bets are foolish unless you have a massive bankroll and while I do stand by that logic, my opinion on the matter has shifted slightly thanks to a submission from Nnic’s. This is an augmented version of that submission. Upon a loss, you have a chance to recover immediately. If it doesn’t recover, it shifts to a higher multi and begins a sweep which will end once a win is won. Beginning the whole process from the start. The order of conditions is critical and the language needs to be precise. People often make mistakes in their wording or their placement of decimals so be sure your language is correct or you’re gonna have a bad time. Combining conditions to create effects This is the simplest example of combining conditions to create effects. Together these two condition trigger an over under switch on a win. The second photo is another example of an effect. In this case a win triggers the over under switch to start and will continue to switch until another win cancels it. This is the very foundation of my observations. When you understand this, the game begins to take a different form. This is where i tumbled down the rabbit hole. What I have laid here before you are the loose components of a strategy I refer to as Power Ball. Of course I am not about to share the fine tuned details or anything I consider proprietary. With that said I am more than happy to help anyone who is struggling to understand this game. This is just a taste of what I’ve been working on over the last 18 months and I would absolutely love to create something for our esteemed high rollers. Based on my math, I am confident I could clear P3 with about $5000 and when I win the raffle, I intend to demonstrate precisely that. It will not be with the 1.0102x bets. There will be profit and the victory will be glorious. thanks in advance, Eddie. I hope to make this a reality before the next winter. Bitfrog is the name and Dice is my game. We all appreciate you!! I wood defiantly lend an ear if you ever had some advice!! Would repay you very graciously with each win!
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