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alecxd

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  1. I was reviewing the Stake Engine documentation and noticed the requirement that Stake Engine games must be strictly stateless: each bet has to be completely independent of previous outcomes. The docs specifically state that games cannot include jackpots, gamble features, continuation mechanics, or early cashout options. I am unsure if this just applies to slots. I’d like to better understand this rule with a practical example. Suppose we have a simple game where the player first makes a choice (e.g. Rock, Paper, or Scissors), and is then given the option to cash out before the result is revealed. Would a mechanic like this violate the strictly stateless rule? Or would it be allowed? I’ve noticed that games featuring similar cash-out options exist as Stake Originals. Does this mean mechanics involving continuation or early cashout are currently out of scope for third-party developers submitting games through Stake Engine? Any clarification from the team or other developers would be very helpful. Thank you!
  2. Cheers for making a game and getting it submitted! If you don't mind me asking what were the reasons you initially got rejected? Hopefully it gets approved!
  3. Hi Stake Engine team and fellow developers, I'm exploring the platform and reviewing the approval guidelines here: https://stake-engine.com/docs/approval-guidelines The docs focus heavily on stateless games, original designs, etc., but they don't explicitly list supported game categories or mechanics. From what I've seen on Stake.com, there are plenty of Stake Engine-powered games in various styles—including slots (like many exclusives from Paperclip Gaming, Titan Gaming, etc.) and also burst-style/arcade games (e.g., Angry Balls by Coreffect Interactive, Penguins Can Fly by Paperclip Gaming, Mine Drop, and others in the Burst Games category). My question is: Does the Stake Engine primarily support traditional slot mechanics (reels, paylines, etc.), or is it flexible enough for developers to build burst-style games as well (fast-paced, instant-win, arcade-inspired mechanics like crash/burst, Plinko-like, or physics-driven titles)? If burst games are possible, are there any specific technical requirements, math model restrictions, or approval considerations beyond the general guidelines? Would love any clarification from the team or other devs who've built/published non-slot titles on the engine. Thanks in advance!
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