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What’s up with Mines?


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Posted

Is it just me or has mines been practically impossible to win it now for about the past 2 to 3 months? I could just be having a bad street but it literally seems impossible to beat although I’ve seen where people have luck with it on.us, on.com it seems like I cannot be done.
 

I believe in the validity of the originals and their ethics in engineering their originals games but Dragon Tower is another game that has had a real tendency for the 7 to 8 months that I played on the website that when you win a big multi like a 60x or we’ll say  anything 31X or more, you are almost, not 100% but ALMOST guaranteed to go on a  losing streak of picking the wrong side (difficulty on hard)  the following 10 to 40 rounds in a row until you are able to pick some more blocks again. You simply will not be able to reach the third row.  For context, I play hard difficulty and I’m a Platinum II.

Just wondering if anyone else has had these experiences?  Probably, but it will be more proof for me of the crazy variance that occurs when randomness is truly at the wheel because although these house-favoring sequences have happened, it has certainly happened in favor of me an roughly equal amount of times, give it a take a couple.

Posted

I would say I certainly felt that today in comparison to last week when I was doing fairly well. I think it's just a matter of our human nature and tendency to adapt to situations. Say for example, we become familiar with a certain pattern of play, for lack of better word, where we will play a certain way and it'll work for a certain set of nonces and server/client seed combinations. Then, either at a later set of nonces or perhaps on a different seed, we encounter a different "behavior" of how the mines appear and our playstyle doesn't work well with it. 

Generally, what I'm suggesting is that similar to how we might sometimes feel like there's a certain pattern in the game outcomes, there is also a lesser notice "intermittent pattern" (if you will) of randomness. That is to say, in an oversimplified analogy:

If I flip a coin 10 times on 10 different occasions, for each occasion you might recognize certain short-lived "patterns" where maybe for 4 out of the 10 coin flips, you see heads, tails, heads, tails. And, out of the 10 occasions, you might see it happen in 5 of those occasions. So if you were to play in the next set of 10 occasions, you might be inclined to guess heads, tails, heads, tails at some given point in time, subconsciously.

Now let's say I change coins, one that looks the same and appears the same, but otherwise offers the same probability in terms of landing on heads or tails. And, let's say for whatever reason, the pattern more often seen appearing is heads, heads, tails, tails. If your subconscious mind was still having a greater familiarity with heads, tails, heads, tails and you kept guessing heads, tails, heads, tails; then you would be frustrated by the appearance of heads, heads, tails, tails because of not recognizing the new "pattern" that's been forming.

While I can't say it's the best example, it's one way of just trying to explain that when the way something random happens that doesn't fit our prediction of that randomness, it's a lot easier to notice that we're wrong, rather than what we can do differently. Ultimately, what I've found helpful is either trying to recognize if I've been guessing in some particularly pattern that isn't working or try to change up the squares I might normally pick where I stop myself before each turn and say to myself, normally I'd go here, but let's just move over 2 for every initial guess; whereas I'd pick normally, without keeping the move over 2 rule in my mind, but before selecting, I'd just always shift over 2 squares so that now my playstyle is also altered.

Or, something easier to do, play a bunch of games with 0.0 wagered just to "get the hang of it" before you start wagering. It's a bit superstitious but I'd believe it's like adapting to the "behavior of the seed's randomness". Similar to a child's mood can be considered "random" where you might have to learn how to deal with them differently depending on their mood but when they get older, all of a sudden what you thought would make them upset doesn't bother them and what bothers them you don't get, but you adapt and learn. So must the playstyle of your square selection find a way to adapt to the different sections of a nonce hash outcome.

 

If it's hard to follow, I was just talking non-sense I guess

Posted

When I play mines I literally use autoplay.  And stop it after I win, change my tiles etc.  If I just choose each tile one at a time, I lose 100 percent of the time. 

Posted
19 minutes ago, u4ik0nee said:

When I play mines I literally use autoplay.  And stop it after I win, change my tiles etc.  If I just choose each tile one at a time, I lose 100 percent of the time. 

I used to play like that too, and would say it's probably a more advantageous strategy. In theory, if the game algorithm has a shuffle function to prevent repeat patterns then it should be slightly less likely for a repeat pattern to occur, so by guessing the same pattern consistently, you hypothetically play with better odds. Or, at least that's what I told myself.

I also would play with increase on lose as well, depending on the number of gems aimed for and number of mines. For example, on 10 mines, if trying to hit 5 gems, I'd do a 12% increase on lose. This worked great for awhile but I couldn't handle the "waiting for it to hit" and too often I'd change the selection and watch it hit right after changing. Guess it's a personal problem but you've reminded me of way I should probably revisit playing.

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